TOURNAMENT RULES
Please review all rules, especially those marked with the NEW tag.
Match Procedures
Check-In Rule
Athletes should arrive at the check-in station at least one hour before their estimated match start time, as matches may begin earlier if the tournament is running ahead of schedule. Estimated times and mat assignments may change, so check Smoothcomp regularly. Competitors who are not at the check-in station and ready to compete at their estimated start time will be disqualified.
Rest Between Matches
Athletes will generally receive a short rest period after their match. However, depending on the flow of the event, matches may be scheduled back-to-back, and the length of rest time cannot be guaranteed.
Referee Authority
The referee has full authority to interpret and enforce all rules during the match. All decisions, including points, penalties, disqualifications, and restarts, are final and binding. Competitors must respect the referee’s judgment at all times.
Match Conclusions - NEW!
Victory by Submission
- Submission: Victory is awarded to the competitor who forces their opponent to submit.
- Safety Stoppage (Minors): The referee may stop the match to prevent serious injury.
Victory by Points
- 10-Point Rule: Victory is awarded to the first competitor to reach 10 points. NEW!
- Highest Score: Victory is awarded to the competitor with the highest score when the time limit ends.
- Tiebreaker: If scores are tied, victory is awarded to the competitor who scored the first 2 points in the match. NEW!
Victory by Referee Decision
- Referee’s Judgment: If no clear winner exists based on points or submission, victory is awarded by the referee.
- Referee Stoppage: The match may be stopped for safety; victory is typically awarded to the non-affected competitor, at the referee’s discretion.
Victory by Opponent Default
- Forfeiture: Victory is awarded if the opponent forfeits the match.
- Disqualification: Victory is awarded if the opponent is disqualified.
- Injury: Victory is awarded if the opponent cannot continue due to injury.
Submissions
What Counts as a Submission
A submission occurs when an opponent:
- Taps out using their hand or foot.
- Verbally says “tap” or requests to stop.
- Screams or yells in pain during the match.
Submission Safety Rule for Minors (Ages 4–17)
The referee may stop the match early to prevent serious injury, even if the minor has not tapped.
How Submissions Impact Scoring
Legitimate Submission Delays Scoring
If a real submission is applied during a potential scoring action, no points are awarded until the submission is escaped or released.
Potential scoring actions include:
- Takedowns
- Sweeps
- Reversals
- Mount
- Back Control
- Guard pass
Non-Threatening Submission Does Not Delay Scoring
If the submission poses no real danger, points may be awarded immediately. The referee decides if the submission was a genuine threat or just a stall tactic to prevent scoring.
Out-of-Bounds During a Locked Submission
Unintentional Fleeing
If a submission is fully locked and a competitor moves out of bounds while defending or repositioning (not fleeing), the attacking competitor is awarded 2 points. The match restarts standing in the center.
Intentional Fleeing
If a competitor deliberately leaves the mat to escape a submission, they are disqualified. The referee determines if the submission was secure and if the movement was intentional.
Scoring - NEW!
2-Point Scoring System NEW!
This tournament uses a unified 2-point scoring system. All qualifying actions and positions are awarded 2 points. No action or position is worth more than 2 points.
Qualifying actions and positions include:
Takedowns - NEW!
Belly-Up Takedown
A belly-up takedown is scored when the opponent is taken down onto their back, side, or into a seated position, and the top competitor maintains control for 3 uninterrupted seconds.
Belly-Down Takedown NEW!
A belly-down takedown is scored when the opponent is taken down and any part of their upper body (hands, elbows, chest, shoulders, or head) or at least one knee touches the mat, with the top competitor maintaining control from the front or back for 3 uninterrupted seconds.
Counter Takedown NEW!
A counter takedown is scored when a competitor’s takedown attempt fails, landing the attacker in a belly-up or belly-down position, and the defending competitor maintains top control for 3 uninterrupted seconds. The defending competitor is awarded 2 points.
Out-of-Bounds Takedown
If a takedown attempt moves out of bounds, no points are awarded by default. If the referee determines a competitor intentionally fled the mat to avoid the takedown, 2 points are awarded to the attacking competitor.
Standing Engagement Rule
Takedown points are awarded only after both competitors have returned to a standing position.
Sweeps
Sweep from Guard
A sweep happens when a competitor in bottom guard moves to the top position over their opponent. To score, they must hold the top position for 3 seconds.
Reversals - NEW!
Reversal from Bottom Pins NEW!
A reversal occurs when a competitor in the bottom position of a pin moves to the top position over their opponent. To score, they must maintain top control for 3 seconds.
These are the bottom pin positions where a reversal can occur:
- Side Control
- Mount Position
- North-South
- Knee on Belly
- Turtle
Guard Passing - NEW!
A guard pass occurs when a competitor successfully passes the opponent’s guard (legs) from the top position and gains control at the hips or above. To score, the competitor must maintain control for at least 3 seconds in either of these situations:
- Belly up (supine position) – opponent on their back.
- Belly down (prone or turtle position) – opponent on their stomach or in a turtle posture.
Mount
The mount position is achieved when a competitor is sitting on the opponent’s torso from the top position, with one leg on each side of their body. It counts whether the bottom competitor is belly up or belly down. To score, the top competitor must hold the mount for at least 3 seconds.
Back Control
The back position is achieved when a competitor has their chest connected to the opponent’s back and uses their legs to control the area around the opponent’s hips or thighs, either from the front or side. To score, the position must be maintained for at least 3 seconds.
Guard Pulling - NEW!
Guard Pull – Control NEW!
Guard pulling just to establish control, without attacking, is allowed; however, if the opponent maintains top control or position for 3 seconds, it is scored as their takedown.
Guard Pull – Sweep NEW!
- If you pull guard and successfully sweep your opponent, gaining the top position for 3 seconds, 2 points are awarded.
- If the sweep fails and the opponent maintains top control for 3 seconds, 2 points are awarded to the opponent.
Guard Pull – Submit NEW!
- If you pull guard and successfully submit your opponent, the match is over.
- If the guard pull does not lead to a submission and the opponent maintains top control for 3 seconds, 2 points are awarded to the opponent.
No Active Threat from Guard – 2 Points to Opponent NEW!
In all guard pulls, if there is no threat of a sweep, submission, off-balance, guard transition, or continued chain of attacks, and the top competitor maintains control for 3 seconds, 2 points are awarded to the top competitor.
Guard Pulling Safety Rule for Minors (Ages 4–17)
Jumping or flying sweeps and submissions are not allowed for competitors aged 4–17.
Additional Scoring Details - NEW!
Advantages: NEW!
There are no advantages awarded in this tournament.
Knee on Belly: NEW!
Knee on belly is not a scoring position in this tournament.
First Action Rule
The competitor who starts an action first has priority in deciding how the exchange is judged. Depending on the outcome:
Points may be awarded
A penalty may be given
Or no score/action is taken
Penalties - NEW!
No Warnings
This tournament does not use a warning system. All penalties, stalling calls, or disciplinary actions are applied immediately at the referee’s discretion. Competitors are expected to understand and follow the rules at all times.
Minor Penalty
A minor penalty is the lowest level of violation in this tournament. It does not result in disqualification, but the opponent is awarded 1 point. Minor penalties are given for non-severe or unintentional actions, as determined by the referee.
Types of Minor Penalties:
Stalling
A competitor receives a minor penalty for stalling, which includes:
• Stopping engagement or avoiding action for 15–30 seconds
• Failing to improve or advance position
• Stalling after gaining a lead (applies on offense or defense) NEW!
• “Point farming”: giving up a dominant position or submission to re-score instead of continuing the attack NEW!Unintentional Applied Illegal Techniques NEW!
If a competitor unintentionally performs an illegal technique and the opponent can continue, the match is stopped and restarted from the position held before the action.Talking During the Match
Speaking to a coach, opponent, or referee results in a minor penalty, except in cases of personal emergencies or uniform issues.No-Gi Grip
In No-Gi matches, gripping the opponent’s rash guard or shorts is penalized. However, during fast scrambles, brief grips are not penalized if the competitor releases immediately.
Major Penalty
A major penalty is the highest level of violation in this tournament. It results in immediate disqualification. Major penalties are issued for severe violations, such as intentional harm or reckless behavior, as determined by the referee.
Types of Major Penalties:
Unintentional Illegal Techniques NEW!
If a competitor unintentionally applies an illegal technique and the opponent cannot continue, the competitor — or in some cases both competitors — may be disqualified at the referee’s discretion.Intentional Illegal Techniques
If a competitor intentionally applies an illegal technique or acts recklessly, putting the opponent at serious risk of injury, and the opponent cannot continue, the competitor — or in some cases both competitors — is disqualified.
Unsportsmanlike Conduct
Athletes
Athletes must show respect to opponents, officials, and the public at all times. Unsportsmanlike behavior may result in a warning, penalty, disqualification from the bracket, or suspension from the tournament. Examples of competitor misconduct include:
Language Misconduct
Using offensive, vulgar, or abusive language toward opponents, officials, or spectators.
Gesture Misconduct
Making obscene, threatening, or disrespectful gestures intended to intimidate or insult.
Physical Misconduct
Using violent, dangerous, or unsafe actions, including:
- Striking with any part of the body.
- Blocking or covering the nose or mouth with the hands.
- Eye gouging, fish hooking, or pushing the face.
- Biting, spitting, or placing fingers in body openings.
- Pulling hair to control or hold position.
Coaches
Coaches must maintain professional behavior at all times. Misconduct may result in a warning, removal from the coaching area, or suspension from the event. Examples of coach misconduct include:
- Yelling at or arguing with referees.
- Entering the mat area without permission.
- Using abusive language or behavior toward referees, athletes, or staff.
- Coaching in a way that is disruptive or unsportsmanlike.
Illegal Techniques
Kids (4 to 17 years old)
Chokes
- Standing guillotine variations
- Using an untied belt to assist in a choke
- Grabbing or choking the opponent’s neck with both hands
Leg Locks
- Toe hold
- Estima lock
- Knee reaping
- Heel hook
Takedowns
- Slamming
- Spiking
- Scissor takedown
- Rolling forward while an opponent is on your back
- Any suplex that causes the opponent’s head or neck to hit the ground
Spinal and Neck Attacks
- Spinal locks (with or without a choke)
- Neck cranks
Grip or Control Violations
- Bending fingers backward
- Grabbing fewer than three fingers or toes (small joint manipulation)
Jumping or Flying Techniques
- Flying submissions or sweeps
Adult - Masters (18+ years old)
Chokes
- Using an untied belt to assist in a choke
- Grabbing or choking the opponent’s neck with both hands
Leg Locks
- Heel hook
- Knee reaping
Takedowns
- Slamming
- Spiking
- Scissor takedown
- Rolling forward while an opponent is on your back
- Any suplex that causes the opponent’s head or neck to hit the ground
Spinal and Neck Attacks
- Spinal locks (with or without a choke)
- Neck cranks
Grip or Control Violations
- Bending fingers backward
- Grabbing fewer than three fingers or toes (small joint manipulation)
Health & Safety Standards
Personal Hygiene
- Fingers and toenails must be trimmed short.
- Long hair must be tied up to avoid discomfort for opponents.
- Competitors are disqualified if hair dye or makeup stains their opponent’s gi.
- Footwear must be worn up to the match area where permitted.
Skin Conditions
Competitors with any contagious skin condition, such as rashes, infections, or lesions, are not allowed to compete, unless they present a doctor’s note confirming the condition is not contagious or harmful.
Common examples include:
- Ringworm.
- Staph infections.
- Impetigo.
- Other contagious skin infections.
Prohibited Substances and Gear
Competitors are not allowed to apply any slippery substances such as creams, oils, or gels to their body or uniform.
Any gear made from hard materials (e.g., plastic or metal) is not allowed and must be removed or replaced before competing.
Common violations include:
- Cups (male or female) made of plastic or metal.
- Jewelry of any kind, including belly button rings.
- Prosthetics.
- Casts.
- Gauged ears, unless securely taped with medical tape.
- Joint braces with hard plastic components (such as strap holders).
Drug and Alcohol Policy
The use of drugs or alcohol before or during the event is not allowed.
Uniform Requirements
Gi Requirements
General Appearance
Gis and belts must be clean, dry, undamaged, and made from durable material.
Fabric and Collar
- Gi fabric must be at least 70% cotton or a cotton blend.
- EVA or similar material is allowed inside the collar.
Colors
- Gis must be solid white, royal blue, or black.
- Mixed-color gis or different colored collars are not allowed.
- Belts must match the competitor’s rank, with black tips (white or red for black belts).
Clothing Under the Gi
- Only black attire is allowed under the gi.
- Female competitors may wear rash guards or sports bras.
- Undergarments are required.
- If wearing elastic pants under the gi, they must end above the ankle.
Gi Measurements
- Jacket: Must reach the thigh.
- Sleeves: Must end within 2 inches of the wrist, with at least 3 inches of slack.
- Pants: Must end within 2 inches of the ankle, with at least 3 inches of slack.
- Belt: Must be 1.5–2 inches wide and hang 8–12 inches after being tied.
- Collar: Must be 2 inches wide and 0.5 inches thick.
- Reinforced seams: Must be no more than 1 inch from the sleeve and pant ends.
Uniform Standards and Compliance
All competitors must wear a properly fitted uniform that meets tournament standards.
Each competitor is allowed up to three (3) uniform inspections to pass compliance.
If a gi is found to be unusable or non-compliant, the competitor must replace it within the time given or risk disqualification.
No-Gi Requirements
General Appearance
No-Gi attire must be clean, dry, properly fitted, and free of damage.
Top
- Rash guards must cover the torso and shoulders.
- T-shirts, tank tops, or sports bras alone are not allowed.
Bottoms
- Shorts or spats must fully cover the buttocks.
- No zippers, buttons, or pockets are allowed.
- Drawstrings must be on the inside of the waistband.
Colors and Rank
- Rash guards should match the competitor’s belt rank when required.
- If not required, rash guards must be solid white, blue, or black.
Additional Requirements
- Loose or baggy clothing is not permitted.
Uniform Standards and Compliance
All competitors must wear a properly fitted uniform that meets tournament standards.
Each competitor is allowed up to three (3) uniform inspections to pass compliance.
If a gi is found to be unusable or non-compliant, the competitor must replace it within the time given or risk disqualification.
Kids Divisions
Age Division
These time limits apply to both Gi and No-Gi divisions.
| Age | Division | Match Duration |
|---|---|---|
| 04–05 | Kids 1 | 2 minutes |
| 06–07 | Kids 2 | 2 minutes |
| 08–09 | Kids 3 | 2 minutes |
| 10–11 | Kids 4 | 3 minutes |
| 12–13 | Kids 5 | 3 minutes |
| 14–15 | Kids 6 | 3 minutes |
| 16–17 | Kids 7 | 4 minutes |
Belt Division
| Belt | Notes |
|---|---|
| White Belt | Includes striped, solid, and black-striped variations |
| Grey Belt | Includes striped, solid, and black-striped variations |
| Yellow Belt | Includes striped, solid, and black-striped variations |
| Orange Belt | Includes striped, solid, and black-striped variations |
| Green Belt | Includes striped, solid, and black-striped variations |
| Blue Belt | Kids 7 (16–17) only |
| Purple Belt | Kids 7 (16–17) only |
Weight Division
| Division | Weight Range (lbs) |
|---|---|
| Up to 40 lbs | 0.00 – 40.00 |
| Up to 50 lbs | 0.00 – 50.00 |
| Up to 60 lbs | 0.00 – 60.00 |
| Up to 70 lbs | 0.00 – 70.00 |
| Up to 80 lbs | 0.00 – 80.00 |
| Up to 90 lbs | 0.00 – 90.00 |
| Up to 100 lbs | 0.00 – 100.00 |
| Up to 110 lbs | 0.00 – 110.00 |
| Up to 120 lbs | 0.00 – 120.00 |
| Up to 130 lbs | 0.00 – 130.00 |
| Up to 140 lbs | 0.00 – 140.00 |
| Up to 150 lbs | 0.00 – 150.00 |
| Up to 160 lbs | 0.00 – 160.00 |
| Up to 170 lbs | 0.00 – 170.00 |
| Up to 180 lbs | 0.00– 180.00 |
| Up to 190 lbs | 0.00 – 190.00 |
| Up to 200 lbs | 0.00 – 200.00 |
| Above 200 lbs | 200.01 – Unlimited |
Adults & Masters Divisions
Age Division
These time limits apply to both Gi and No-Gi divisions.
| Age | Division | Match Duration |
|---|---|---|
| 18+ | Adult | 6 minutes |
| 30+ | Master 1 | 5 minutes |
| 36+ | Master 2 | 5 minutes |
| 41+ | Master 3 | 5 minutes |
| 46+ | Master 4 | 5 minutes |
| 51+ | Master 5 | 4 minutes |
| 56+ | Master 6 | 4 minutes |
| 61+ | Master 7 | 4 minutes |
| 66+ | Master 8 | 4 minutes |
Belt Division
| Belt | Notes |
|---|---|
| White Belt | Adult & Masters, all competitors aged 18+ |
| Blue Belt | Adult & Masters, all competitors aged 18+ |
| Purple Belt | Adult & Masters, all competitors aged 18+ |
| Brown Belt | Adult & Masters, all competitors aged 18+ |
| Black Belt | Adult & Masters, all competitors aged 18+ |
Weight Division
| Division | Weight Range (lbs) |
|---|---|
| Up to 120 lbs | 0.00 – 120.00 |
| Up to 130 lbs | 0.00 – 130.00 |
| Up to 140 lbs | 0.00 – 140.00 |
| Up to 150 lbs | 0.00 – 150.00 |
| Up to 160 lbs | 0.00 – 160.00 |
| Up to 170 lbs | 0.00 – 170.00 |
| Up to 180 lbs | 0.00 – 180.00 |
| Up to 190 lbs | 0.00 – 190.00 |
| Up to 200 lbs | 0.00 – 200.00 |
| Up to 210 lbs | 0.00 – 210.00 |
| Up to 220 lbs | 0.00 – 220.00 |
| Up to 230 lbs | 0.00 – 230.00 |
| Above 230 lbs | 230.01 – Unlimited |
Division Placement Policy
Our goal is to give every competitor the opportunity to compete in a safe and competitive division.
To create the best possible matches, competitors may be moved or combined based on age, weight, belt/experience level, or other appropriate factors.
For youth competitors, safety always comes first. We will not make a match that we believe creates an unreasonable difference in age, size, experience, or ability.
If we cannot find an appropriate match for your competitor, we will contact you. In some cases, this may mean there is no safe division available.
Before registering, please understand:
By registering, you agree that tournament organizers may adjust your competitor’s division as needed.
If you are not comfortable with an adjusted division, you may withdraw before the cancellation deadline.
Once registration closes and brackets are finalized, division placement is final and registration fees are non-refundable.
Cancellation & Refund Policy
All registration fees are
non-refundable.
If you can no longer compete, you may cancel your registration before the cancellation deadline and receive a coupon for entry into a future Pacific Jiu Jitsu League tournament.
After the cancellation deadline, no coupons will be issued. This includes competitors who do not attend, do not weigh in, or choose not to compete.
Coupons:
- Have no cash or monetary value
- Cannot be exchanged for a refund
- Are for one tournament entry, regardless of the registration price originally paid or the price of the future event
- Must be requested by canceling before the cancellation deadline
Once the cancellation deadline has passed, your registration is final. No refunds, credits, or coupons will be issued.