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TOURNAMENT RULES

Please review all rules, especially those marked with the NEW tag.

 

Check-In Rule

Athletes should arrive at the check-in station at least one hour before their estimated match start time, as matches may begin earlier if the tournament is running ahead of schedule. Estimated times and mat assignments may change, so check Smoothcomp regularly. Competitors who are not at the check-in station and ready to compete at their estimated start time will be disqualified.

Rest Between Matches

Athletes will generally receive a short rest period after their match. However, depending on the flow of the event, matches may be scheduled back-to-back, and the length of rest time cannot be guaranteed.

 

 

The referee has full authority to interpret and enforce all rules during the match. All decisions, including points, penalties, disqualifications, and restarts, are final and binding. Competitors must respect the referee’s judgment at all times.

 

 

Victory by Submission

  • Submission: Victory is awarded to the competitor who forces their opponent to submit.
  • Safety Stoppage (Minors): The referee may stop the match to prevent serious injury.

 

Victory by Points

  • 10-Point Rule: Victory is awarded to the first competitor to reach 10 points. NEW!
  • Highest Score: Victory is awarded to the competitor with the highest score when the time limit ends.
  • Tiebreaker: If scores are tied, victory is awarded to the competitor who scored the first 2 points in the match. NEW!

 

Victory by Referee Decision

  • Referee’s Judgment: If no clear winner exists based on points or submission, victory is awarded by the referee.
  • Referee Stoppage: The match may be stopped for safety; victory is typically awarded to the non-affected competitor, at the referee’s discretion.

 

Victory by Opponent Default

  • Forfeiture: Victory is awarded if the opponent forfeits the match.
  • Disqualification: Victory is awarded if the opponent is disqualified.
  • Injury: Victory is awarded if the opponent cannot continue due to injury.
 
 

What Counts as a Submission

A submission occurs when an opponent:

  • Taps out using their hand or foot.
  • Verbally says “tap” or requests to stop.
  • Screams or yells in pain during the match.

 

Submission Safety Rule for Minors (Ages 4–17)

The referee may stop the match early to prevent serious injury, even if the minor has not tapped.

 

How Submissions Impact Scoring

Legitimate Submission Delays Scoring

If a real submission is applied during a potential scoring action, no points are awarded until the submission is escaped or released. 

Potential scoring actions include:

  • Takedowns
  • Sweeps
  • Reversals
  • Mount
  • Back Control
  • Guard pass

 

Non-Threatening Submission Does Not Delay Scoring

If the submission poses no real danger, points may be awarded immediately. The referee decides if the submission was a genuine threat or just a stall tactic to prevent scoring.

 

Out-of-Bounds During a Locked Submission

Unintentional Fleeing

If a submission is fully locked and a competitor moves out of bounds while defending or repositioning (not fleeing), the attacking competitor is awarded 2 points. The match restarts standing in the center.

 

Intentional Fleeing

If a competitor deliberately leaves the mat to escape a submission, they are disqualified. The referee determines if the submission was secure and if the movement was intentional.



 

2-Point Scoring System  NEW!

This tournament uses a unified 2-point scoring system. All qualifying actions and positions are awarded 2 points. No action or position is worth more than 2 points. 


Qualifying actions and positions include:

 

Belly-Up Takedown

A belly-up takedown is scored when the opponent is taken down onto their back, side, or into a seated position, and the top competitor maintains control for 3 uninterrupted seconds.

 

Belly-Down Takedown NEW! 

A belly-down takedown is scored when the opponent is taken down and any part of their upper body (hands, elbows, chest, shoulders, or head) or at least one knee touches the mat, with the top competitor maintaining control from the front or back for 3 uninterrupted seconds.

 

Counter Takedown NEW!

A counter takedown is scored when a competitor’s takedown attempt fails, landing the attacker in a belly-up or belly-down position, and the defending competitor maintains top control for 3 uninterrupted seconds. The defending competitor is awarded 2 points.

 

Out-of-Bounds Takedown

If a takedown attempt moves out of bounds, no points are awarded by default. If the referee determines a competitor intentionally fled the mat to avoid the takedown, 2 points are awarded to the attacking competitor.

 

Standing Engagement Rule

Takedown points are awarded only after both competitors have returned to a standing position.

 

 

Sweep from Guard

A sweep happens when a competitor in bottom guard moves to the top position over their opponent. To score, they must hold the top position for 3 seconds.

 

 

Reversal from Bottom Pins NEW!

A reversal occurs when a competitor in the bottom position of a pin moves to the top position over their opponent. To score, they must maintain top control for 3 seconds.

These are the bottom pin positions where a reversal can occur:

  • Side Control
  • Mount Position
  • North-South
  • Knee on Belly
  • Turtle
 

 

A guard pass occurs when a competitor successfully passes the opponent’s guard (legs) from the top position and gains control at the hips or above. To score, the competitor must maintain control for at least 3 seconds in either of these situations:

  • Belly up (supine position) – opponent on their back.
  • Belly down (prone or turtle position) – opponent on their stomach or in a turtle posture.

 

 

The mount position is achieved when a competitor is sitting on the opponent’s torso from the top position, with one leg on each side of their body. It counts whether the bottom competitor is belly up or belly down. To score, the top competitor must hold the mount for at least 3 seconds.

 

 

The back position is achieved when a competitor has their chest connected to the opponent’s back and uses their legs to control the area around the opponent’s hips or thighs, either from the front or side. To score, the position must be maintained for at least 3 seconds.

 

 

Guard Pull – Control NEW!

Guard pulling just to establish control, without attacking, is allowed; however, if the opponent maintains top control or position for 3 seconds, it is scored as their takedown.

Guard Pull – Sweep NEW!

  • If you pull guard and successfully sweep your opponent, gaining the top position for 3 seconds, 2 points are awarded.
  • If the sweep fails and the opponent maintains top control for 3 seconds, 2 points are awarded to the opponent.

Guard Pull – Submit NEW!

  • If you pull guard and successfully submit your opponent, the match is over.
  • If the guard pull does not lead to a submission and the opponent maintains top control for 3 seconds, 2 points are awarded to the opponent.

 

No Active Threat from Guard – 2 Points to Opponent NEW!

In all guard pulls, if there is no threat of a sweep, submission, off-balance, guard transition, or continued chain of attacks, and the top competitor maintains control for 3 seconds, 2 points are awarded to the top competitor. 

 

Guard Pulling Safety Rule for Minors (Ages 4–17)

Jumping or flying sweeps and submissions are not allowed for competitors aged 4–17.

 

 

 

Advantages: NEW!

There are no advantages awarded in this tournament. 

Knee on Belly: NEW!

Knee on belly is not a scoring position in this tournament. 

First Action Rule

The competitor who starts an action first has priority in deciding how the exchange is judged. Depending on the outcome:

  • Points may be awarded

  • A penalty may be given

  • Or no score/action is taken

 

 

No Warnings

NEW!

This tournament does not use a warning system. All penalties, stalling calls, or disciplinary actions are applied immediately at the referee’s discretion. Competitors are expected to understand and follow the rules at all times.

 

 NEW!

A minor penalty is the lowest level of violation in this tournament. It does not result in disqualification, but the opponent is awarded 1 point. Minor penalties are given for non-severe or unintentional actions, as determined by the referee.

 

Types of Minor Penalties:

  • Stalling
    A competitor receives a minor penalty for stalling, which includes:
    • Stopping engagement or avoiding action for 15–30 seconds
    • Failing to improve or advance position
    • Stalling after gaining a lead (applies on offense or defense) NEW!
    • “Point farming”: giving up a dominant position or submission to re-score instead of continuing the attack NEW!

  • Unintentional Applied Illegal Techniques NEW!
    If a competitor unintentionally performs an illegal technique and the opponent can continue, the match is stopped and restarted from the position held before the action.

  • Talking During the Match
    Speaking to a coach, opponent, or referee results in a minor penalty, except in cases of personal emergencies or uniform issues.

  • No-Gi Grip
    In No-Gi matches, gripping the opponent’s rash guard or shorts is penalized. However, during fast scrambles, brief grips are not penalized if the competitor releases immediately.

 

 

A major penalty is the highest level of violation in this tournament. It results in immediate disqualification. Major penalties are issued for severe violations, such as intentional harm or reckless behavior, as determined by the referee.

 

Types of Major Penalties:

  • Unintentional Illegal Techniques NEW!
    If a competitor unintentionally applies an illegal technique and the opponent cannot continue, the competitor — or in some cases both competitors — may be disqualified at the referee’s discretion.

  • Intentional Illegal Techniques
    If a competitor intentionally applies an illegal technique or acts recklessly, putting the opponent at serious risk of injury, and the opponent cannot continue, the competitor — or in some cases both competitors — is disqualified.

 
Athletes


Athletes must show respect to opponents, officials, and the public at all times. Unsportsmanlike behavior may result in a warning, penalty, disqualification from the bracket, or suspension from the tournament. Examples of competitor misconduct include:

 

Language Misconduct

Using offensive, vulgar, or abusive language toward opponents, officials, or spectators.

Gesture Misconduct

Making obscene, threatening, or disrespectful gestures intended to intimidate or insult.

Physical Misconduct

Using violent, dangerous, or unsafe actions, including:

  • Striking with any part of the body.
  • Blocking or covering the nose or mouth with the hands.
  • Eye gouging, fish hooking, or pushing the face.
  • Biting, spitting, or placing fingers in body openings.
  • Pulling hair to control or hold position.

 

Coaches must maintain professional behavior at all times. Misconduct may result in a warning, removal from the coaching area, or suspension from the event. Examples of coach misconduct include:

  • Yelling at or arguing with referees.
  • Entering the mat area without permission.
  • Using abusive language or behavior toward referees, athletes, or staff.
  • Coaching in a way that is disruptive or unsportsmanlike.
 
Kids (4 to 17 years old)


Chokes

  • Standing guillotine variations
  • Using an untied belt to assist in a choke
  • Grabbing or choking the opponent’s neck with both hands

 

Leg Locks

  • Toe hold
  • Estima lock
  • Knee reaping
  • Heel hook

 

Takedowns

  • Slamming
  • Spiking
  • Scissor takedown
  • Rolling forward while an opponent is on your back
  • Any suplex that causes the opponent’s head or neck to hit the ground

 

Spinal and Neck Attacks

  • Spinal locks (with or without a choke)
  • Neck cranks

 

Grip or Control Violations

  • Bending fingers backward
  • Grabbing fewer than three fingers or toes (small joint manipulation)

 

Jumping or Flying Techniques

  • Flying submissions or sweeps

 

 

Chokes

  • Using an untied belt to assist in a choke
  • Grabbing or choking the opponent’s neck with both hands

 

Leg Locks

  • Heel hook
  • Knee reaping

 

Takedowns

  • Slamming
  • Spiking
  • Scissor takedown
  • Rolling forward while an opponent is on your back
  • Any suplex that causes the opponent’s head or neck to hit the ground

 

Spinal and Neck Attacks

  • Spinal locks (with or without a choke)
  • Neck cranks

 

Grip or Control Violations

  • Bending fingers backward
  • Grabbing fewer than three fingers or toes (small joint manipulation)
 
 


Personal Hygiene

  • Fingers and toenails must be trimmed short.
  • Long hair must be tied up to avoid discomfort for opponents.
  • Competitors are disqualified if hair dye or makeup stains their opponent’s gi.
  • Footwear must be worn up to the match area where permitted.

 

Skin Conditions

Competitors with any contagious skin condition, such as rashes, infections, or lesions, are not allowed to compete, unless they present a doctor’s note confirming the condition is not contagious or harmful.

Common examples include:

  • Ringworm.
  • Staph infections.
  • Impetigo.
  • Other contagious skin infections.

 

Prohibited Substances and Gear

Competitors are not allowed to apply any slippery substances such as creams, oils, or gels to their body or uniform.

Any gear made from hard materials (e.g., plastic or metal) is not allowed and must be removed or replaced before competing.

Common violations include:

  • Cups (male or female) made of plastic or metal.
  • Jewelry of any kind, including belly button rings.
  • Prosthetics.
  • Casts.
  • Gauged ears, unless securely taped with medical tape.
  • Joint braces with hard plastic components (such as strap holders).

 

Drug and Alcohol Policy

The use of drugs or alcohol before or during the event is not allowed.

 

 

Gi Requirements

 

General Appearance

Gis and belts must be clean, dry, undamaged, and made from durable material.

 

Fabric and Collar

  • Gi fabric must be at least 70% cotton or a cotton blend.
  • EVA or similar material is allowed inside the collar.

 

Colors

  • Gis must be solid white, royal blue, or black.
  • Mixed-color gis or different colored collars are not allowed.
  • Belts must match the competitor’s rank, with black tips (white or red for black belts).

 

Clothing Under the Gi

  • Only black attire is allowed under the gi.
  • Female competitors may wear rash guards or sports bras.
  • Undergarments are required.
  • If wearing elastic pants under the gi, they must end above the ankle.

 

Gi Measurements

  • Jacket: Must reach the thigh.
  • Sleeves: Must end within 2 inches of the wrist, with at least 3 inches of slack.
  • Pants: Must end within 2 inches of the ankle, with at least 3 inches of slack.
  • Belt: Must be 1.5–2 inches wide and hang 8–12 inches after being tied.
  • Collar: Must be 2 inches wide and 0.5 inches thick.
  • Reinforced seams: Must be no more than 1 inch from the sleeve and pant ends.

 

Uniform Standards and Compliance

All competitors must wear a properly fitted uniform that meets tournament standards.

Each competitor is allowed up to three (3) uniform inspections to pass compliance.

If a gi is found to be unusable or non-compliant, the competitor must replace it within the time given or risk disqualification.



General Appearance

No-Gi attire must be clean, dry, properly fitted, and free of damage.

 

Top

  • Rash guards must cover the torso and shoulders.
  • T-shirts, tank tops, or sports bras alone are not allowed.

 

Bottoms

  • Shorts or spats must fully cover the buttocks.
  • No zippers, buttons, or pockets are allowed.
  • Drawstrings must be on the inside of the waistband.

 

Colors and Rank

  • Rash guards should match the competitor’s belt rank when required.
  • If not required, rash guards must be solid white, blue, or black.

 

Additional Requirements

  • Loose or baggy clothing is not permitted.

Uniform Standards and Compliance

All competitors must wear a properly fitted uniform that meets tournament standards.

Each competitor is allowed up to three (3) uniform inspections to pass compliance.

If a gi is found to be unusable or non-compliant, the competitor must replace it within the time given or risk disqualification.

 

These time limits apply to both Gi and No-Gi divisions.

AgeDivisionMatch Duration
04–05Kids 12 minutes
06–07Kids 22 minutes
08–09Kids 32 minutes
10–11Kids 43 minutes
12–13Kids 53 minutes
14–15Kids 63 minutes
16–17Kids 74 minutes
BeltNotes
White BeltIncludes striped, solid, and black-striped variations
Grey BeltIncludes striped, solid, and black-striped variations
Yellow BeltIncludes striped, solid, and black-striped variations
Orange BeltIncludes striped, solid, and black-striped variations
Green BeltIncludes striped, solid, and black-striped variations
Blue BeltKids 7 (16–17) only
Purple BeltKids 7 (16–17) only
DivisionWeight Range (lbs)
Up to 40 lbs0.00 – 40.00
Up to 50 lbs0.00 – 50.00
Up to 60 lbs0.00 – 60.00
Up to 70 lbs0.00 – 70.00
Up to 80 lbs0.00 – 80.00
Up to 90 lbs0.00 – 90.00
Up to 100 lbs0.00 – 100.00
Up to 110 lbs0.00 – 110.00
Up to 120 lbs0.00 – 120.00
Up to 130 lbs0.00 – 130.00
Up to 140 lbs0.00 – 140.00
Up to 150 lbs0.00 – 150.00
Up to 160 lbs0.00 – 160.00
Up to 170 lbs0.00 – 170.00
Up to 180 lbs0.00– 180.00
Up to 190 lbs0.00 – 190.00
Up to 200 lbs0.00 – 200.00
Above 200 lbs200.01 – Unlimited
Age Division

These time limits apply to both Gi and No-Gi divisions.

AgeDivisionMatch Duration
18+Adult6 minutes
30+Master 15 minutes
36+Master 25 minutes
41+Master 35 minutes
46+Master 45 minutes
51+Master 54 minutes
56+Master 64 minutes
61+Master 74 minutes
66+Master 84 minutes
BeltNotes
White BeltAdult & Masters, all competitors aged 18+
Blue BeltAdult & Masters, all competitors aged 18+
Purple BeltAdult & Masters, all competitors aged 18+
Brown BeltAdult & Masters, all competitors aged 18+
Black BeltAdult & Masters, all competitors aged 18+
DivisionWeight Range (lbs)
Up to 120 lbs0.00 – 120.00
Up to 130 lbs0.00 – 130.00
Up to 140 lbs0.00 – 140.00
Up to 150 lbs0.00 – 150.00
Up to 160 lbs0.00 – 160.00
Up to 170 lbs0.00 – 170.00
Up to 180 lbs0.00 – 180.00
Up to 190 lbs0.00 – 190.00
Up to 200 lbs0.00 – 200.00
Up to 210 lbs0.00 – 210.00
Up to 220 lbs0.00 – 220.00
Up to 230 lbs0.00 – 230.00
Above 230 lbs230.01 – Unlimited

 

Our goal is to give every competitor the opportunity to compete in a safe and competitive division.

 

To create the best possible matches, competitors may be moved or combined based on age, weight, belt/experience level, or other appropriate factors.

 

For youth competitors, safety always comes first. We will not make a match that we believe creates an unreasonable difference in age, size, experience, or ability.

 

If we cannot find an appropriate match for your competitor, we will contact you. In some cases, this may mean there is no safe division available.

 

Before registering, please understand:

 

By registering, you agree that tournament organizers may adjust your competitor’s division as needed.

 

If you are not comfortable with an adjusted division, you may withdraw before the cancellation deadline.

 

Once registration closes and brackets are finalized, division placement is final and registration fees are non-refundable.

 
 

All registration fees are 

non-refundable.

 

If you can no longer compete, you may cancel your registration before the cancellation deadline and receive a coupon for entry into a future Pacific Jiu Jitsu League tournament.

 

After the cancellation deadline, no coupons will be issued. This includes competitors who do not attend, do not weigh in, or choose not to compete.

 

 

Coupons:

  • Have no cash or monetary value
  • Cannot be exchanged for a refund
  • Are for one tournament entry, regardless of the registration price originally paid or the price of the future event
  • Must be requested by canceling before the cancellation deadline

Once the cancellation deadline has passed, your registration is final. No refunds, credits, or coupons will be issued.